ยท ์‚ฌ์‚ฌ์› ยท
์‹ฌ๊ฐํ•œ ์ฐ๋จน์ธ
[UE5 ์—๋Ÿฌ] end ๋‹จ์ถ•ํ‚ค๋กœ ๋ฐ”๋‹ฅ์— snap์ด ์•ˆ ๋จน๋Š”๋‹ค๋ฉด
2024/03/12

์˜ค๋ธŒ์ ํŠธ ํด๋ฆญ ํ›„ end ํ‚ค๋ฅผ ๋ˆŒ๋Ÿฌ์ฃผ๋ฉด ๋ฐ”๋‹ฅ์— ๋”ฑ snap์ด ๋œ๋‹ค.

๊ทธ๋Ÿฌ๋‚˜ ์˜ค๋ฅธ์ชฝ ์˜์ž์ฒ˜๋Ÿผ ํ•ด๋‹น ๊ธฐ๋Šฅ์ด ์ž˜ ์•ˆ ๋จน๋Š” ๊ฒฝ์šฐ๊ฐ€ ์ƒ๊ธด๋‹ค.

(ํ…Œ์ด๋ธ”์— ๋ถ™์–ด์žˆ์„ ๋•Œ์—๋„ ์—ด์‹ฌํžˆ end๋ฅผ ๋ˆŒ๋ €์œผ๋‚˜ ๋จน์ง€ ์•Š์•˜์Šด)

 

 

 

 

From the unrealengine community on Reddit: Is there a reason that the 'End' key wouldn't snap an actor to the floor? Did I turn

Explore this post and more from the unrealengine community

www.reddit.com

 

์ฐพ์•„๋ณด๋‹ˆ collision path๊ฐ€ ๋ฐฉํ•ด๋ฐ›์œผ๋ฉด ์•ˆ ๋œ๋‹ค๊ณ  ํ•œ๋‹ค.

์ฆ‰, ์˜ค๋ธŒ์ ํŠธ๋“ค์ด ๊ฒน์น˜๊ฑฐ๋‚˜ ๋‹ค๋ฅธ ์˜ค๋ธŒ์ ํŠธ์— ๋‹ฟ์œผ๋ฉด ๋จนํžˆ์ง€ ์•Š๋Š” ๋“ฏ ํ•˜๋‹ค,,!

Hidden object๋“ค์ด ์žˆ๋‹ค๋ฉด, ์ด ๋˜ํ•œ ์ฃผ์˜ํ•˜๋ผ๊ณ  ํ•œ๋‹ค.

 

์˜์ƒ ํ›„๋ฐ˜๋ถ€์—์„œ ์˜์ž๋ฅผ ํ…Œ์ด๋ธ”์—์„œ ๋–ผ์–ด๋‚ด์–ด ๋นˆ ๊ณต๊ฐ„์œผ๋กœ ์˜ฎ๊ฒจ์ค€ ํ›„ end๋ฅผ ๋ˆŒ๋Ÿฌ์ฃผ๋‹ˆ ๋ฐ”๋‹ฅ์— ์ž˜ ๋ถ™๋Š”๋‹ค.

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